Song of the Wild
Glade Balladeer is a simple tavern bard who uses her skills in music and magic to entertain, and to work as a Warden, guarding the borders from the Wild beyond. When a powerful businessman discovers that she is also hiding that she is partly Wild herself, he blackmails her into taking a delicate case along with two other not-quite-legal Wardens. They discover more than just a missing girl and have to learn to work together to uncover a plot that might restart a centuries old war with the Wild.
Waltz of the Goblins
Glade returns from a harrowing trip to the Wild, to find her brother a mess, and her old friends troubled. In exchange for helping her brother find his lost love, she agrees to working a heist of the mythic Goblin City. But the only person who knows how to find it is a blast from Glade’s questionable past.
Beneath the Mask
Prequel to Song of the Wild
Glade Balladeer just wants to be a famous bard, but she’s stuck working shady jobs with Drinn. When they get hired by the Wardens, fighters tasked with combating the powerful Wild, they end up with more than they bargained for.
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The Iron Sorcerer
In the realm of Gargantua, human’s lives are dictated by the rulers of the four domains: Dragons, Giants, Rocs and Krakens. Locasta was raised by the dragons to further their brand of order. Her first mission is to find the missing Iron Champion who never returned from his quest to retrieve the sword Craven from the Giants who had stolen it. She is joined by Trax, a dragon descended humanoid, who is tracking down the survivors of a past tragedy. Locasta must decide whether to use her strength to conquer and destroy, as the dragons would want, or to find something deeper to believe in.
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Captain of the Red Dawn furthers Locasta’s adventures, as she is given command of the state air ship and tasked with delivering an important gift to the Krakens.