A Star Trek: Adventures actual play

Today’s lesson: chain of command is hard. Especially for RPGers, who are used to being part of a ragtag bunch of heroes who are allowed to do whatever they want, so long as they don’t get the party killed. My general feeling is that there is no wrong way to play an RPG, so long as you aren’t a jerk. But in Star Trek, there is the added layer of a command structure, and a very defnite set of rules that your character is meant to play by. Also, the missions tend to be not combat heavy. Sure, there are fights, and ship battles, but mostly its about solving problems. Our new player is having trouble adjusting. I hope he is still enjoying the game.

This week found our heros aboard the USS Kidd patrolling the Klingon/Federation/Romulan border in their impressive Akira class starship. They spotted no Romulans so far, but there were several Klingon ships the kept dropping in and out of cloak on their side of the border, just to remind the crew of the Kidd that they were there. With the Klingon Empire having pulled out of the Khitomer Accords, both sides seem to want to make a show of power along the borders.

After a time they caught a distress call from a freighter close to the border. A long range scan relvealed they were being attacked by Orion pirates. As soon as the Akira came within firing range, however, the Orions bolted into Klingon space. Where they were met by a decloaking Vor’cha class ship. The Klingons gave chase to the Orions, while the Kidd stopped to help the freighter.

Right away, Lt. Cmdr. Collins, the by the book XO, knew there was something fishy about Mick, the captain of the small freighter. He had questionable registration, and was less than enthusiastic about discussing his inventory. It was finally revealed that he had quite a bit of hard to get Romulan and Klingon items in the cargo hold. He explained that business used to be fine, there were few patrols in the area, and even a few Feds appreciated his wares. But now, with the war on, no one could get any work done.

An impressive job of scanning was done by Lt. Cmdr. Nos’Grum also revealed a secret compartment underneath the ship. Though Lt. Shawn, a fiesty Andorian security officer, wanted to break into the compartment, they convinced Mick to let them in. It was already empty.

As the crew of the Kidd examined the ship, and locked up Mick, the Klingon ship, one IKS Chal’kul captained by Karuk reappeared nearby, hauling what was left of the Orion ship behind it. Captain Takis hailed the Klingons and basically asked if they were willing to share any information about their prize. Karuk told him to get lost in typical Klingon fashion. So the Kidd began to scan the Orion ship. It still had lifesigns, though it was in bad shape. There was an odd flicker in the Klingon’s shields during the scan. Surprisingly, the Klingons let it go to drift near the Kidd and cloaked.

The Akira class, not necessarily according to the ST:A rule book, but according to this amazing website, has the ability to scan and tell some information about what cloaked ships are up to, particularly if they go to warp. Nos’Grum was able to tell that the Klingons had indeed warped away.

The Orion’s then opened a channel and panicked screaming ensued, and the crew realized that the Orion ship was about to explode. They beamed the Orion aboard and warped away as the ship blew to pieces.

Now, in addition to Mick in the brig, they had three Orion pirates, their captain, and one slave girl.

The Orion captain was angry, and paced most of the way, while the others poked fun at Mick. The slave girl stayed quiet. Even when Lt. jg Mooch arrived to try and talk to her some. He has had a bit of a past with Orion women, and thought he had a chance.

They were all taken to Starbase 234 to be tried for their crimes, and so the Kidd could start cataloging all the contraband they had collected, including Romulan Ale, Klingon Bloodwine, various Klingon weapons, and Romulan eyebrow wax and shoulder pads. Though the Admiral at the starbase was happy to have the criminals in custody, she told the crew that Partha, the Orion woman, was to be liberated, and escorted back to a station known as Libertalia, a nuetral station in an unclaimed part of space.

Join us next week for the next installment of Star Trek: Frontlines, and join us on Patreon for more gaming goodness, or story bites.

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