A Star Trek: Adventures actual play
Today’s Lesson: Starship combat is complicated. And apparently I didn’t even use the full amount of actions I could have taken. Though I think I need to read more about that to be sure. One of the players claims that each ship has as many actions each round as their scale . . . but, well that would take an eternity. It took quite some time as it was. There was a new player that joined us as ship’s doctor, but who didn’t get a chance to do anything and left early because the others were so engrossed in the combat. well, half of the others. It seems I will never be able to engage all of this group with this game, though I have had more luck at conventions.
I started this episode in the middle of the action. The USS Kidd was assigned to help two transports full of Federation refugees fleeing from territory that the Klingons were now claiming as their own. Their warp engines had been damaged, and they were hiding in a nebula in the Lembatta cluster, hoping to make repairs before the Klingons could find them again. The Kidd arrived, headed into the Nebula – and the captain and XO began to argue about how to address the Klingons.
Commander Collins, having extensive experience with Klingons (ie. he has a Klingon girlfriend) strongly suggested a strong demand for the Klingons to leave Federation space. Several others on the bridge agreed, but the Captain, a Denublian who prefers to reason with his enemies (unless their female Romulans, then he just annoys them) instead led with a request to be allowed to rescue the transport ships. The Klingons answered with disrupter fire.
One of the K’Vort cruisers managed to find the Kidd in the nebula and fired at them, while the massive Negh’var began firing at the transports. They both missed, but Captain Takis was no longer amused. They began to concentrate fire on the K’Vort that had fired on them. There was another K’Vort somewhere in the nebula, but it was having trouble locating the Kidd.
To bolster their defenses, Takis order Nos’grom, the science officer, to fire two probes that would give off signals that would immitate other Federation ships, and hopefully distract one or more of the Klingon birds of prey. The Negh’var however, decided to come after the Kidd, and got several good hits in (disrupter cannons have 11 damage dice guys!). The Engineering crew, bolstered by the quick actions of the Doctor and the scans of the Nos’grom, managed to keep on top of repairs, and bring the shields back up quickly.
The Klingons did not have the same luck. One of the K’vorts was disabled quickly by the Kidd, and the Negh’var was distracted by the possibility of more than one Akira class ship arriving in defense of the transports. The transports managed to get their engines repaired and they and the Kidd hauled it out of the nebula and back into uncontested Federation space.
The Kidd took on some of the injured or dead passangers from the transports, and Captain Takis’s wife, the head counsellor for the ship did her best to help them calm down as they were patched up. She noticed right away that some of the crew was acting very strange. They were demanding back the body of one of their population, just known as Smith. Will, a Vulcan who was acting very un-Vulcan like, was getting in the face of any officer who came on board to demand Smith back. Lt. jg Mooch, probably destined to forever stay a jg, tried to get a bribe out of the refugees in exchange for the immediate return of the body, but since Nos’grom wasn’t playing along, Smith refused.
Nos’grom studied the body and discovered he had swallowed an isolinear rod. It was damaged, but she managed to pull of distorted recordings of the Klingon high council. Rather than allow Smith to have the information back, Takis denied all knowledge of the rod, and turned it in to Commader Sisko when they reached DS9. Collins managed to get to spar with Lt. Worf and held his own, Nos’grom hung out with Lt. Dax, and Shon played spring ball and beat Doctor Bashir.
Join us next week for the next episode, and enjoy momtoast.com which has other rpg goodies, art, and other geeky pursuits.